Reply to Re: dink map specs sheet?
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: A couple additions:
: (24-27) is what actually stores whether a sprite exists (1 if yes, 0 if no). So if you delete a sprite in DinkEdit (or the current verion of WinDinkedit I think) that sprite just has that number set to zero.
: And that last one "(200-220) unused." should say "(200-219) unused." since the first number is 0.
: I can supply Sprite replacer source code to anyone who wants it but since it only deals with sprites is less complete than the WDE source I'm sure.
yes please! I'm sure it wuld be very usefull. could you please email it to me??
thomi@imail.net.nz
: (24-27) is what actually stores whether a sprite exists (1 if yes, 0 if no). So if you delete a sprite in DinkEdit (or the current verion of WinDinkedit I think) that sprite just has that number set to zero.
: And that last one "(200-220) unused." should say "(200-219) unused." since the first number is 0.
: I can supply Sprite replacer source code to anyone who wants it but since it only deals with sprites is less complete than the WDE source I'm sure.
yes please! I'm sure it wuld be very usefull. could you please email it to me??
thomi@imail.net.nz