Reply to Re: Dink Goes Hunting
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Hey with all this testing I actualy discoverd a bug in CC2
//item Berserk Potion
void main( void )
{
&life += 20;
if (&life > &lifemax) &life = &lifemax;
&strength += 5
&nosave += 1
wait(10000)
int &isbusy = busy(1);
if (&isbusy == 0)
say("The rage has left me...", 1);
&strength -= 5
&nosave = 0 This should be changed to &nosave -= 1; (I think)
kill_this_task();
}
//item Berserk Potion
void main( void )
{
&life += 20;
if (&life > &lifemax) &life = &lifemax;
&strength += 5
&nosave += 1
wait(10000)
int &isbusy = busy(1);
if (&isbusy == 0)
say("The rage has left me...", 1);
&strength -= 5
&nosave = 0 This should be changed to &nosave -= 1; (I think)
kill_this_task();
}