Reply to Re: dink map specs sheet?
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A couple additions:
(24-27) is what actually stores whether a sprite exists (1 if yes, 0 if no). So if you delete a sprite in DinkEdit (or the current verion of WinDinkedit I think) that sprite just has that number set to zero.
And that last one "(200-220) unused." should say "(200-219) unused." since the first number is 0.
I can supply Sprite replacer source code to anyone who wants it but since it only deals with sprites is less complete than the WDE source I'm sure.
(24-27) is what actually stores whether a sprite exists (1 if yes, 0 if no). So if you delete a sprite in DinkEdit (or the current verion of WinDinkedit I think) that sprite just has that number set to zero.
And that last one "(200-220) unused." should say "(200-219) unused." since the first number is 0.
I can supply Sprite replacer source code to anyone who wants it but since it only deals with sprites is less complete than the WDE source I'm sure.