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July 17th 2006, 12:47 PM
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I'm in the process of creating some new tiles for Dink in Blender, (by creating a rectangular prism and simply setting the camera to face straight down at the surface) however I'm having a problem. I've tried tweaking numberous options, but no matter what I do to there always seems to be some dropoff at the edge of the square where it gets darker than the center, creating a nasty overly tiled-looking effect. I'm using a spotlight (180 degrees), set to render no specularity on the affected object. Any ideas as to what I'm doing wrong?