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November 28th 2002, 09:14 AM
wizardb.gif
Phoenix
Peasant He/Him Norway
Back from the ashes 
: Sequences:

: You are right, You need 20 sequences for 1 guy:

: example:

: ---------------------

: 810 ( leave empty )

: 811 ( dude walks sw )

: 812 ( dude walks s )

: 813 ( dude walks se )

: 814 ( dude walks w )

: 815 ( dude is dead )

: 816 ( dude walks e )

: 817 ( dude walks nw )

: 818 ( dude walks n )

: 819 ( dude walks ne )

: ---------------------

: 820 ( leave empty )

: 821 ( dude attacks sw )

: ....

: ....

: ....

: ....

: 829 ( dude attacks ne )

: what happens when he attacks ne??? Dinkengine will play every frame in 829... Simple

: What happens when he walks sw? Dinkengine will play every frame in 811

: you get the point, if you done that, make sure when you place him that you add this to his script:

: sp_base_walk(&current_sprite, 810);

: sp_base_attack(&current_sprite, 820);

: You cannot put different filenames in the same group, give them the same name...

Eh, no, you can't give several files the same name.

What you do is:

file-01.bmp

file-02.bmp

file-03.bmp

...

file-20.bmp

...

file-49.bmp

like so. Then in Dink INI, you load them like you did, "load_sequence graphicsfile-"