Reply to Re: Dink.ini naming issues
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: Sequences:
: You are right, You need 20 sequences for 1 guy:
: example:
: ---------------------
: 810 ( leave empty )
: 811 ( dude walks sw )
: 812 ( dude walks s )
: 813 ( dude walks se )
: 814 ( dude walks w )
: 815 ( dude is dead )
: 816 ( dude walks e )
: 817 ( dude walks nw )
: 818 ( dude walks n )
: 819 ( dude walks ne )
: ---------------------
: 820 ( leave empty )
: 821 ( dude attacks sw )
: ....
: ....
: ....
: ....
: 829 ( dude attacks ne )
: what happens when he attacks ne??? Dinkengine will play every frame in 829... Simple
: What happens when he walks sw? Dinkengine will play every frame in 811
: you get the point, if you done that, make sure when you place him that you add this to his script:
: sp_base_walk(&current_sprite, 810);
: sp_base_attack(&current_sprite, 820);
: You cannot put different filenames in the same group, give them the same name...
Eh, no, you can't give several files the same name.
What you do is:
file-01.bmp
file-02.bmp
file-03.bmp
...
file-20.bmp
...
file-49.bmp
like so. Then in Dink INI, you load them like you did, "load_sequence graphicsfile-"
: You are right, You need 20 sequences for 1 guy:
: example:
: ---------------------
: 810 ( leave empty )
: 811 ( dude walks sw )
: 812 ( dude walks s )
: 813 ( dude walks se )
: 814 ( dude walks w )
: 815 ( dude is dead )
: 816 ( dude walks e )
: 817 ( dude walks nw )
: 818 ( dude walks n )
: 819 ( dude walks ne )
: ---------------------
: 820 ( leave empty )
: 821 ( dude attacks sw )
: ....
: ....
: ....
: ....
: 829 ( dude attacks ne )
: what happens when he attacks ne??? Dinkengine will play every frame in 829... Simple
: What happens when he walks sw? Dinkengine will play every frame in 811
: you get the point, if you done that, make sure when you place him that you add this to his script:
: sp_base_walk(&current_sprite, 810);
: sp_base_attack(&current_sprite, 820);
: You cannot put different filenames in the same group, give them the same name...
Eh, no, you can't give several files the same name.
What you do is:
file-01.bmp
file-02.bmp
file-03.bmp
...
file-20.bmp
...
file-49.bmp
like so. Then in Dink INI, you load them like you did, "load_sequence graphicsfile-"