Reply to Dink.ini naming issues
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OK guys, i have a real big ass question:
in WDE or DE, when you select the sprites, you see the sprite selection screen, with all the sprite boxes there... when you click onto one of hose boxes, you see all the sprites from that sequence number. I understand that all _animations_ are put in a group of their own, and the game engine simply runs through the sprite files in the correct order.
OK, so what about non-animation sprites? i know you can add them to the groupings by themselfs, by doing something like this:
load_sequence graphicsstructvikinggh- 850 NOTANIM
but what do i do, when i want to get some more sprites, with different filenames, into that same group? Also, how does the numbering work? i have heard about sequences starting in multiples of 10 (like for the base walk/attack animation), but there are more then 10 sprites in the "inner" screens!
man, i hope someone can make this understandable to me