Reply to Re: He won't stay dead!
If you don't have an account, just leave the password field blank.
Here you go. A list of editor_type numbers:
1 - kill sprite completely
2 - draw pic from enclosed seq/frame data as a sprite WITHOUT hardness
3 - draw pic from enclosed seq/frame data as a BACKGROUND object WITHOUT hardness (can be walked on, but not behind)
4 - draw pic from enclosed seq/frame data as a sprite WITH hardness
5 - draw pic from enclosed seq/frame data as a BACKGROUND object WITH hardness (can't walk on, or behind)
6 - kill sprite, but let him come back after 5 minutes
7 - kill sprite, but let him come back after 3 minutes
8 - kill sprite, but let him come back after 1 minute
1 - kill sprite completely
2 - draw pic from enclosed seq/frame data as a sprite WITHOUT hardness
3 - draw pic from enclosed seq/frame data as a BACKGROUND object WITHOUT hardness (can be walked on, but not behind)
4 - draw pic from enclosed seq/frame data as a sprite WITH hardness
5 - draw pic from enclosed seq/frame data as a BACKGROUND object WITH hardness (can't walk on, or behind)
6 - kill sprite, but let him come back after 5 minutes
7 - kill sprite, but let him come back after 3 minutes
8 - kill sprite, but let him come back after 1 minute