Reply to Re: Script problem
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On top of that:
(&dragon == 2)""Here's the corpse of the dragon"
Double quotage. Bad.
if (&slayer == 1)
{
say_stop("`4Return when you have the slayers corpse as well.",¤t_sprite);
}
This if is unclosed. Might not make it crash, but it's a bug nonetheless.
EDIT: Hum, of course, this if itself is closed, but not the choice-if (that checks &result) it was nested in.
//choice 1
if (&result == 1)
Should be '==3'. Also won't make it crash.
I'm relieved that there are so few bracket errors (only one!). Usually people screw those up big time.
(&dragon == 2)""Here's the corpse of the dragon"
Double quotage. Bad.
if (&slayer == 1)
{
say_stop("`4Return when you have the slayers corpse as well.",¤t_sprite);
}
This if is unclosed. Might not make it crash, but it's a bug nonetheless.
EDIT: Hum, of course, this if itself is closed, but not the choice-if (that checks &result) it was nested in.
//choice 1
if (&result == 1)
Should be '==3'. Also won't make it crash.
I'm relieved that there are so few bracket errors (only one!). Usually people screw those up big time.