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May 5th 2006, 06:49 PM
custom_marpro.png
Marpro
Peasant He/Him bloop
 
Wait a second... That you said Simeon did I know, I mean something like this:

choice_start()
"Choice option 1"
(&condition == 1) "Choice option 2"
"Choice option 3"
choice_end()

if (&result == 1)
{
// this is for Choice option 1
}

if (&result == 2)
{
// this is for Choice option 2
choice_ start()
"Choice option 4"
"Choice option 5"
choice_end()

if (&result == 1)
{
// this is for Choice option 4
}

if (&result == 2)
{
// this is for Choice option 5
}
}

if (&result == 3)
{
// this is for Choice option 3
}

How do I continue on a started choise menu if I'm already starting on a new? I mean... If he say choise 1: "Yes" there comes a new choise menu right away with the new options... How do the game know if I say "No"? That's the part that really are confusing me ( Please say if I explain too bad I know I'm very bad at it )