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Reply to Re: Best warp sound for holes?

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November 13th 2002, 04:45 PM
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: : Hmm.. what is wrong with them? I have used scripts for warpholes all the time, and they all worked out nicely..

: If you script-warp onto a screen with monsters and kill them, they never come back. The same goes for anything else set to editor_type 6. And this is less serious but the reverse seems true too, if you kill a monster and script-warp away, they come back immediately.

: I figure it's some kind of glitch with saving editor_type information, it must get partl stored on the wrong screen or something.

That is really weird...so that probably means it saves the info when you go to another screen, and they only took into account the screen scroll and edit warp..so maybe you could.. bah, this is odd...maybe fade down, move dink's x to where he's off the map, so it scrolls, but its faded, then you warp, and it should save them...

This would maybe cause problems for triggers in other rooms, or there just not being another room, if you use it a lot that is..

Also, when you fade down, all pure white pixels are still visible (they are for me at least) so when the screen scrolls they'll be able to see it...so if there's white it'll look cheesey...

But hrm...thats my 2 cents..

I'd say just load a non-sound and use it...