Reply to Best warp sound for holes?
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I was just thinking, especialy now that I've found scripted warps don't work quite right, I wonder what is the best warp sound for a hole. That is an opening that Dink walks or crawls threw.
I've considered leaving the default creek sound, it's symbolic of going threw something (a door) but not locigally right.
I could use the stairway footsteps, bet that still sounds like a staircase and it's annoyingly long.
I also have a single footstep sound, takn from the sound of aproching cast knights in the orignal game, but I don't like it alot.
I was thinking of just making a silent "sound" and use that, but it kind of seems like a waste.
What do the rest of you use (or prefer) for genaric opening sounds?
I've considered leaving the default creek sound, it's symbolic of going threw something (a door) but not locigally right.
I could use the stairway footsteps, bet that still sounds like a staircase and it's annoyingly long.
I also have a single footstep sound, takn from the sound of aproching cast knights in the orignal game, but I don't like it alot.
I was thinking of just making a silent "sound" and use that, but it kind of seems like a waste.
What do the rest of you use (or prefer) for genaric opening sounds?