Reply to Re: Screen Lock Bug
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: I think the screenlock should be used very sparely in the game: on a place where all screen edges are free from any hardness - open spaces.
: In rooms, caves, etc. there is a logical move: use a locking sprites instead (rocks, grates, etc.) that don't let Dink touch screen edges and disappear when the monster dies - no screenlock is needed at all, so no bug.
That's basically what I was trying to do, but as a stand alone script you could easily call from anywhere. It did turn on screen lock too, mostly redundant, but it does put the message on the sides of the screen.
: In rooms, caves, etc. there is a logical move: use a locking sprites instead (rocks, grates, etc.) that don't let Dink touch screen edges and disappear when the monster dies - no screenlock is needed at all, so no bug.
That's basically what I was trying to do, but as a stand alone script you could easily call from anywhere. It did turn on screen lock too, mostly redundant, but it does put the message on the sides of the screen.