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April 18th 2006, 02:37 AM
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metatarasal
Bard He/Him Netherlands
I object 
About the graphics:

Which program is best is a matter of personal preference I'd say.

The format has to be 8 bit .bmp Unless you play in true color mode, in which case Dink also supports 16 and 24 bit graphics. (If I remember correctly...) The graphic has to be placed in the GRAPHICS folder of your DMOD. The name of the bmp file has to be something like name-01, name-02 etc.

The last part is a bit tricky, you have to edit DINK.ini in your DMOD folder. I'll try to explain the most easy way to do so... First find a missing graphic number in the sequence selection screen, if you don't know how to do that just take any number between 850-1000, they should be okay. Then add the following line to your dink.ini file:
load_sequence graphics\name- 88 NOTANIM (88 can be replaced by the number of the empty spot you just found, like 850(I believe that in skeleton B 88 is available too))

About the scripts:

I don't know what you're trying to say. It's something like WinDinkEdit can't find the scripts? Why would you want to use WinDinkEdit to open your scripts? WinDinkEdit is a mapeditor, to edit scripts use simple notepad...
Or did you mean that Dink.exe can't find the scripts?