The Dink Network

Reply to Re: Why you shouldnt play Oblivion: Elder Scrolls 4

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
April 14th 2006, 05:29 AM
custom_magicman.gif
magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
Nah, hack-and-slash originates from table-top rpgs like D&D. From there it got transferred to computer rpgs.

And to nag on about it: Hasn't it occured to you that the gaming industry didn't use the term hack-and-slash before the customers came up with it? Wonder why not? They couldn't come up with it, or were they just afraid because it sounds too brainless for their games? After the "until then", I still don't see the term hack-and-slash on game boxes. Really, you didn't disprove my cynical attitude. If anything, you only enstrengthen it. Yes that was exaggerated, don't take it too seriously. I hope you see where the hole in your reasoning of me being wrong is.

It's not the marketing thing I have a problem with, I just don't believe in "official genre-isation" in general. Division between rpg, shooter, platformgame, etc. is nice (although the difference between these becomes smaller with every game coming out), but I doubt those names are thought of by the industry. I think the genre of a game should be determined by the gamers, not by the industry. Of course terms as rpg/shooter/platformer are way too obvious to miss, but subgenres of these should be left to the gamer. More so with newer games that tend to mix several genres into one game.