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November 10th 2002, 06:10 PM
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Paul
Peasant He/Him United States
 
: This is the screenlock bug... as you have bits of land with hardness at the edges, if that screen is screenlocked you can move over the hardness at the edges which is what I think has happened here.

I was just trying to create a workaround for this bug, it failed. I'd work on more but I don't like screenlock much anyway. But here's the idea if anyone wants to try it. Create 2 pixel thick hard sprites on the edges of the screen (one pixel isn't enough) at the same time as screen lock is turned on. (I'd spawn a script to do all this) Then attach scripts to the sprites that "push" dink away from the edge if he gets stuck in the hardness (such as when first entering a locked screen) lastly you need some way find and remove the sprites. I did that by giving them a made up brain number, but you might want to try soemthing else in case that was why it failed...