Reply to Ah... that's it!
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: I have seen the effect once (one of other DMods, not PQ) - but the source of the problem was in the weapon's script. It reset the magic_cost to 0.
Bingo! You're right. Thank you. I'd modified a magic script and made it a weapon script - Doh!
Bingo! You're right. Thank you. I'd modified a magic script and made it a weapon script - Doh!