Reply to Re: Alpha quality code served hot and fresh
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1 I noticed hardnessbugs on screen 434. (You can walk through the fence)
2 Plot bugs? I'm not a really good storyteller myself, I can't really tell.
3 Sprite issues: I think persons need no hardness, for me it caused me to be stuck in the farmer's hardness after talking to him after beating the pillbug.
4 AI issues: The same, no hardness for persons.
5 It doesn't have the potential to become a magnificent DMOD, but it's pretty good for a romp. So it's interesting enough for more work.
6 Nope
7 Absolutely, it shouldn't be made much easier.
8 That's up to you.
9 Didn't really listen carefully to the music, it's not my thing
but it sounded reasonably well. I just didn't really like the titlemusic... A bit to boring I guess.
10 It's Ok, but it's implemented on the places where it's not really neccessary.
Furthermore you should check out screen 433, it's got some screenmatch issues. (A lot of other screens have this too, but it's most noticable on screen 433,(I guess you're not using windinkedit)) There are also some screenmatch hardness errors. Grass should have no hardness and nohit in my opinion, as do mushrooms. One other piece of advice is about your coding. If you do comment your source code do it like this:
command();
//this works like a command
instead of
command(); //this works like a command
It might cause problems with some commands.
Oh, and don't you think that the boards are a pretty official channel?
2 Plot bugs? I'm not a really good storyteller myself, I can't really tell.
3 Sprite issues: I think persons need no hardness, for me it caused me to be stuck in the farmer's hardness after talking to him after beating the pillbug.
4 AI issues: The same, no hardness for persons.
5 It doesn't have the potential to become a magnificent DMOD, but it's pretty good for a romp. So it's interesting enough for more work.
6 Nope
7 Absolutely, it shouldn't be made much easier.
8 That's up to you.
9 Didn't really listen carefully to the music, it's not my thing

10 It's Ok, but it's implemented on the places where it's not really neccessary.
Furthermore you should check out screen 433, it's got some screenmatch issues. (A lot of other screens have this too, but it's most noticable on screen 433,(I guess you're not using windinkedit)) There are also some screenmatch hardness errors. Grass should have no hardness and nohit in my opinion, as do mushrooms. One other piece of advice is about your coding. If you do comment your source code do it like this:
command();
//this works like a command
instead of
command(); //this works like a command
It might cause problems with some commands.

Oh, and don't you think that the boards are a pretty official channel?
