Reply to Re: Dnotalk.c
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Thou art screwing up...
The second } after your momma closes the main proc.
say("Yeah",1);
return;
Using return in case of &player_map checks may work.
Also remove that main proc closing } after your momma.
The second } after your momma closes the main proc.
say("Yeah",1);
return;
Using return in case of &player_map checks may work.
Also remove that main proc closing } after your momma.