Reply to Re: Bombrox question?
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No, the script provided only works for one rock. You can ofcourse alter the script, to see how it's done look at the videotutorial.
A more handy way (in general) is to use the bomb from the original game. Just add the item "item-bom" to Dink's inventory.
If you don't want Dink to bomb the houses but want to have them laying without Dink intervering (like in bombrox). You should take the script "dam-bom" and edit it. ("dam-bom" can be found in the source of the original game) I'd suggest editing this:
int &fsave_x = sp_x(1, -1);
int &fsave_y = sp_y(1, -1);
To this:
int &fsave_x = x;
int &fsave_y = y;
Where x is the x value where you want to have the bomb appearing, and y the y value of the place where you want the bomb to appear. This is the easiest way round for a beginner I'd say.
EDIT: This way requires that a script like the script s4-rock is attached to the rock (or the house, it doesn't matter).
A more handy way (in general) is to use the bomb from the original game. Just add the item "item-bom" to Dink's inventory.
If you don't want Dink to bomb the houses but want to have them laying without Dink intervering (like in bombrox). You should take the script "dam-bom" and edit it. ("dam-bom" can be found in the source of the original game) I'd suggest editing this:
int &fsave_x = sp_x(1, -1);
int &fsave_y = sp_y(1, -1);
To this:
int &fsave_x = x;
int &fsave_y = y;
Where x is the x value where you want to have the bomb appearing, and y the y value of the place where you want the bomb to appear. This is the easiest way round for a beginner I'd say.

EDIT: This way requires that a script like the script s4-rock is attached to the rock (or the house, it doesn't matter).