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February 25th 2006, 03:34 AM
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metatarasal
Bard He/Him Netherlands
I object 
If it can be done, I am sure the Dink Network will be flooded with new dmods every day because there are many guys who are not that good in scripting but have a fantastic story telling ability.

That's the main reason I don't like the idea, we don't need tons of 'speech only DMODs'. I rather have a few good ones.
Furthermore I think that WDE is a mapeditor, not a scripteditor. Speech is not stored in the map file, so it needs to be stored in a script. This would cause a number of problems:
- If someone would add speech, but then remove the sprite the script would still be in the STORY folder, which could lead to tons of unused scripts in the STORY folder, which would make it harder to find the right script. This can be the same for someone who does do scripting, but he's more likely to throw it away afterwards.
- Most speech is more advanced then just a few lines, just think of freeze(); and unfreeze(); commands, just to name a few.
- Just speech is boring. You need to have a variable that keeps track of things. Like: I only tell you about apples after you have seen them, before that I will tell you about melons. So you need to have:
if you have seen apples: "<tells about apples>"
if you have not seen aplles: "<tells about melons>"

If you know how to do those things, you know 90% that is neccessary to go scripting.

Maybe we need an even more simple tutorial for people who haven't got a clue what to do, that would help much more. (Should I write one? )