Reply to Re: PQ: Port Town Caves, Dragon Volcano, Bugs, Suggestions
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: Port Town Caves: Apparently there is a cave near the boat seller's house in Port Town... how does one get into this cave?
M-rated No Sex version only Hit a barrel behind the house
: Dragon Volcano: I found the volcano under One Tree Island... but what do you have to do to activate it?
Bomb the other side
: Bugs: On One-Tree-Island, you can walk on the blackness (which seems intentional). However, you can walk to the upper-right, where the squids have a screenlock... and you're stuck on land.
No it's a hardness bug, not intentional
: Also, back in the very first town, at the healer's... if you try to go upstairs as far 'up' as you can go, then you will get stuck in hardness when Dink walks back all by himself.
I'll stick in a fix ... I must check my email to see if you've sent this to me
: Suggestions: Well, only one. It has to do with the Stats screen... I think I've thought of a much better alternative. In my idea, when you press S, the script would create 10 bmps that would overlay the Strength/Defense/Magic sections on the status bar, and would then display Agility/Honor/Luck (one for the texts, and 1 bmp for each number for a total of 10). The sprites could then die 5 seconds later, with a nice sp_kill(&sprite,5000);
yes but then you can't see them all at once which I like... ideally I wanted it full screen but I don't think you can get on top of the screenlock bars
M-rated No Sex version only Hit a barrel behind the house
: Dragon Volcano: I found the volcano under One Tree Island... but what do you have to do to activate it?
Bomb the other side
: Bugs: On One-Tree-Island, you can walk on the blackness (which seems intentional). However, you can walk to the upper-right, where the squids have a screenlock... and you're stuck on land.
No it's a hardness bug, not intentional
: Also, back in the very first town, at the healer's... if you try to go upstairs as far 'up' as you can go, then you will get stuck in hardness when Dink walks back all by himself.
I'll stick in a fix ... I must check my email to see if you've sent this to me

: Suggestions: Well, only one. It has to do with the Stats screen... I think I've thought of a much better alternative. In my idea, when you press S, the script would create 10 bmps that would overlay the Strength/Defense/Magic sections on the status bar, and would then display Agility/Honor/Luck (one for the texts, and 1 bmp for each number for a total of 10). The sprites could then die 5 seconds later, with a nice sp_kill(&sprite,5000);
yes but then you can't see them all at once which I like... ideally I wanted it full screen but I don't think you can get on top of the screenlock bars