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February 21st 2006, 04:25 PM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
My first D-Mod was untitled. It's one of the well-known "first D-Mod" kind of D-Mods. It had a tree (the tut1.txt tree), a healer and a deliver-the-letter quest (no actual items added, though).

Then came "Some Stupid Story", which was stupid. Though I liked the part where, in order to enter the cave in the forest, you had to chase away GreenPeace people. It had also a neat telephone that didn't quite work.

Next up: the Goblin Wars (might sound familiar to some). It wasn't really about a war at all, merely just a poor excuse to go out adventuring again. The events were badly scripted and bug-tracking was an almost impossible task.

---- (Magical line that separates the un-released D-Mods from the released ones)

Dink Racer. An attempt to create an arcade racegame. It worked pretty well, though it's not the kind of thing you keep playing. More of a gimmick that might be better when included as a minigame.

Beginning of Evil. It sounds like an eternal work-in-progress, but it's my best one this far. I've got a not-fully-tested version of 2.0 on my PC, which I might release if I ever feel like it.

I have also released CoolText, a handy set of scripts that replaces the default talk and magic texts, though this feature will be in the new version of Dink, so CoolText will be useless.