Reply to Re: What was your 1° D-Mod??
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My first D-Mod was untitled. It's one of the well-known "first D-Mod" kind of D-Mods. It had a tree (the tut1.txt tree), a healer and a deliver-the-letter quest (no actual items added, though).
Then came "Some Stupid Story", which was stupid. Though I liked the part where, in order to enter the cave in the forest, you had to chase away GreenPeace people. It had also a neat telephone that didn't quite work.
Next up: the Goblin Wars (might sound familiar to some). It wasn't really about a war at all, merely just a poor excuse to go out adventuring again. The events were badly scripted and bug-tracking was an almost impossible task.
---- (Magical line that separates the un-released D-Mods from the released ones)
Dink Racer. An attempt to create an arcade racegame. It worked pretty well, though it's not the kind of thing you keep playing. More of a gimmick that might be better when included as a minigame.
Beginning of Evil. It sounds like an eternal work-in-progress, but it's my best one this far. I've got a not-fully-tested version of 2.0 on my PC, which I might release if I ever feel like it.
I have also released CoolText, a handy set of scripts that replaces the default talk and magic texts, though this feature will be in the new version of Dink, so CoolText will be useless.
Then came "Some Stupid Story", which was stupid. Though I liked the part where, in order to enter the cave in the forest, you had to chase away GreenPeace people. It had also a neat telephone that didn't quite work.
Next up: the Goblin Wars (might sound familiar to some). It wasn't really about a war at all, merely just a poor excuse to go out adventuring again. The events were badly scripted and bug-tracking was an almost impossible task.
---- (Magical line that separates the un-released D-Mods from the released ones)
Dink Racer. An attempt to create an arcade racegame. It worked pretty well, though it's not the kind of thing you keep playing. More of a gimmick that might be better when included as a minigame.
Beginning of Evil. It sounds like an eternal work-in-progress, but it's my best one this far. I've got a not-fully-tested version of 2.0 on my PC, which I might release if I ever feel like it.
I have also released CoolText, a handy set of scripts that replaces the default talk and magic texts, though this feature will be in the new version of Dink, so CoolText will be useless.