Reply to Re: Transform into monsters/other characters
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Dink doesn't have an sp_base_attack, the attack sequence is hardcoded (alas) into the Dink engine. Open up (Win)DinkEdit, and look where the attack graphics are, write down the sequence number (you managed to get him walking, so this shouldn't be a problem, I guess), and use init()-lines to overwrite the attack lines when transforming. Please note that when transforming back, you should also overwrite the init() again.
For information about init() you might want to look at some dink.ini tutorials. Or take a peek in item-sw1.c, where the fist-attack is overwritten by the sword-attack with init() lines.
For information about init() you might want to look at some dink.ini tutorials. Or take a peek in item-sw1.c, where the fist-attack is overwritten by the sword-attack with init() lines.