Reply to Re: Adding to the Editor's Cache
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: : What is the easist way to add new graphics to the cache so I can pull them up in (Win)DinkEdit? TIA!
: Didn't I just answer that?
: Is there a part you don't understand?
I guess I didn't understand the sequence part. I looked thru Dink.ini in my DMOD folder and saw all the sprites. I added the flickering lantern sprite in the Graphics folder in a folder called Lantern. I referenced all 4 frames in the sequence in the Dink.ini towards the bottom where it says to add new graphics like this:
load_sequence graphicsEffectsLanternLitW1a- 285
load_sequence graphicsEffectsLanternLitW2a- 285
load_sequence graphicsEffectsLanternLitW3a- 285
load_sequence graphicsEffectsLanternLitW4a- 285
load_sequence graphicsEffectsLanternLitW5a- 285
I used 285 because in the cache of WinDinkEdit, 285 is blank. However, when I reload WDE, 285 is still blank - the lantern is not showing up.
: Didn't I just answer that?
: Is there a part you don't understand?
I guess I didn't understand the sequence part. I looked thru Dink.ini in my DMOD folder and saw all the sprites. I added the flickering lantern sprite in the Graphics folder in a folder called Lantern. I referenced all 4 frames in the sequence in the Dink.ini towards the bottom where it says to add new graphics like this:
load_sequence graphicsEffectsLanternLitW1a- 285
load_sequence graphicsEffectsLanternLitW2a- 285
load_sequence graphicsEffectsLanternLitW3a- 285
load_sequence graphicsEffectsLanternLitW4a- 285
load_sequence graphicsEffectsLanternLitW5a- 285
I used 285 because in the cache of WinDinkEdit, 285 is blank. However, when I reload WDE, 285 is still blank - the lantern is not showing up.