Reply to Re: arm and kill
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&cur_weapon = 1;
arm_weapon();
assuming that the fists are in the first slot. There's a 1.08 function that gets the slot of a given item script;
In 1.08, use:
&cur_weapon = get_item("item-fst");
arm_weapon();
EDIT: Blah, redink1 was first...
arm_weapon();
assuming that the fists are in the first slot. There's a 1.08 function that gets the slot of a given item script;
In 1.08, use:
&cur_weapon = get_item("item-fst");
arm_weapon();
EDIT: Blah, redink1 was first...