Reply to Re: Attack speed
If you don't have an account, just leave the password field blank.
for a certain weapon, or just overall?
1)if for a certain weapon...
in the arm portion of your weapon script are these lines that load the hit graphic into the ini so they can be used
init("load_sequence_now graphics\dink\hit\normal\ds-h2- 102 75 60 72 -19 -9 19 9");
init("load_sequence_now graphics\dink\hit\normal\ds-h4- 104 75 61 73 -19 -10 19 10");
init("load_sequence_now graphics\dink\hit\normal\ds-h6- 106 75 58 71 -18 -10 18 10");
init("load_sequence_now graphics\dink\hit\normal\ds-h8- 108 75 61 71 -19 -10 19 10");
(these lines are for the fist hit graphics, the sword hit graphics are a little different, but just read the lines in the script, they're pretty sraight forward)
the second number (75) is the frame delay, lower this number and it will hit faster. experiment with it until you get the desired speed.
2)overall...
for this, you'll have to use the method above, but do it in all scripts that dink hits to attack (fist/swords)
1)if for a certain weapon...
in the arm portion of your weapon script are these lines that load the hit graphic into the ini so they can be used
init("load_sequence_now graphics\dink\hit\normal\ds-h2- 102 75 60 72 -19 -9 19 9");
init("load_sequence_now graphics\dink\hit\normal\ds-h4- 104 75 61 73 -19 -10 19 10");
init("load_sequence_now graphics\dink\hit\normal\ds-h6- 106 75 58 71 -18 -10 18 10");
init("load_sequence_now graphics\dink\hit\normal\ds-h8- 108 75 61 71 -19 -10 19 10");
(these lines are for the fist hit graphics, the sword hit graphics are a little different, but just read the lines in the script, they're pretty sraight forward)
the second number (75) is the frame delay, lower this number and it will hit faster. experiment with it until you get the desired speed.
2)overall...
for this, you'll have to use the method above, but do it in all scripts that dink hits to attack (fist/swords)