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I have a sprite of a hole that I want Dink to fall down, and he lands on the spot of the hole on the next screen. Instead of making lots of scripts for each hole, I want it to remember where he was when he fel down it and make it the warp coordinates on the next screen. But first, I need to make it so the falling sprite falls in the middle of the hole. I wanna make it something like:
current sprites X coordinate==csx
current sprites Y coordinate==csy
generate sprite (csx+10) (csy+10)
Can someone show me how to or point me in the direction of a good turtourail?
current sprites X coordinate==csx
current sprites Y coordinate==csy
generate sprite (csx+10) (csy+10)
Can someone show me how to or point me in the direction of a good turtourail?