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Reply to Re: WinDinkEdit Fixup

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January 8th 2006, 07:12 PM
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Good work on the project so far, I was pondering working on the source code myself one day once I learnt more programming, but I dont plan to do it anytime soon if I do indeed do it, so Ill leave it in your hopefully capable hands for now.

I second all the stuff DaVince suggested, especially syntax highlighting for the script editor, as a student programmer I know how useful syntax highlighting is.

I am making a dmod that will probably have multiple map files. What I would like is the ability to edit multiple map files in the same window without having to reopen a project. perhaps you could do a tabbed interface where one can edit another map/project at the same time?

While not many people might bother editing another map for the same project, being able to muck around with multiple projects might be more popular as that way people can look at how a dmod implements a certain section and then try to implement it in their dmod, that sort of thing.