Reply to Re: WinDinkEdit Fixup
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- With the toolbar bug, do you mean the thing where the sprite or map numbers just showed for a tiny amount of time, then return to no content? Because I have that bug...
- Will the built-in script editor have syntax highlighting? Because it'd be really useful and I'm used to it...
- If there's gonna be syntax highlighting, could you make the () and {} highlight with green if the closing equivalent was found, but red when it wasn't found?
(Easy so you can see what ( belongs to what ) and if you haven't forgotten or misplaced one...)
- What about a hardness editor?
- Improving the Dmod.diz editor so that it supports good multiple lines in the description box.
- Selecting the map dat file you wish to edit when multiple were found. Dink 1.08 now has the option to load more maps, so...
That's it. Good luck with updating the program.
- Will the built-in script editor have syntax highlighting? Because it'd be really useful and I'm used to it...
- If there's gonna be syntax highlighting, could you make the () and {} highlight with green if the closing equivalent was found, but red when it wasn't found?
(Easy so you can see what ( belongs to what ) and if you haven't forgotten or misplaced one...)
- What about a hardness editor?
- Improving the Dmod.diz editor so that it supports good multiple lines in the description box.
- Selecting the map dat file you wish to edit when multiple were found. Dink 1.08 now has the option to load more maps, so...
That's it. Good luck with updating the program.