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November 3rd 2002, 02:45 AM
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: : : I know this is really, really basic, but I am having trouble getting a sprite to talk.  I am using WinDinkEdit.  The sprite is a tree.  It has no brain.  I am using CEdit to write scripts.  Here is what I wrote:

: : : say("I am glad you are here, Dink", 1);

: : : I also tried:

: : : void say("I am glad you are here, Dink", 1);

: : : Using WDE, I attached this script (called test.c) to the tree.  However, it doesn't make the tree speak.  I know this is basic, but I need some help.  Also, how do I add graphics?  I want to add like a hole in the mountain side for Dink to crawl thru.  The hole is not inthe sprite inventory of WDE.  How do I get WDE to recognize the hole so I can add it?  Thanx!

: : why dont you write:

: : void talk(void)

: : {

: : say("I am glad you are here, Dink", 1);

: : }

: Didn't you leave dink?

Nope. You must be thinking of someone else. I never left.