Reply to Re: blender
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December 30th 2005, 07:23 PM

Ric


Heh, there are hundreds of things the tut doesn't mention. Its a crash course that lets anyone do just enough to find out if they really like to make stuff.( as you seem to
. I made it when I still remebered the sort of problems I face when I started out. ( My favorite thing about it is that the instructions can be read at the same time as you try things...)
But back to your question..
The best way to remove a key is to edit the IPO. First, in the 3d window select the object whos' action needs editing. Then in the right window open the dialog at bottom left. Select IPO editor. The graph can be moved around with MmouseBut, the green line moves to the current frame, the IPO lines each belong to one axis or location for the object selected in the 3d window. Each IPO line can be selected and edited much like editing a mesh. This may take some experimenting to figure out what key to remove, but when you do select the ipo, tab to edit, select the key(full key,not just 1 arm), X deletes.
Tricky the first time, realy adds to your abilities once you get it.

But back to your question..
The best way to remove a key is to edit the IPO. First, in the 3d window select the object whos' action needs editing. Then in the right window open the dialog at bottom left. Select IPO editor. The graph can be moved around with MmouseBut, the green line moves to the current frame, the IPO lines each belong to one axis or location for the object selected in the 3d window. Each IPO line can be selected and edited much like editing a mesh. This may take some experimenting to figure out what key to remove, but when you do select the ipo, tab to edit, select the key(full key,not just 1 arm), X deletes.
Tricky the first time, realy adds to your abilities once you get it.
