Reply to Re: New/Updated Dev Files: DraconicDink releases a bunch of stuff.
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Bestiary...
the example DMOD doesn't work properly. also, he mispelled slimes in the readme, and worse mispelled my name (in the credits as well). rabidwolf9 <> rapidwolf i haven't tested the scripts to see if they actually work, but i assume so since BinaryCode overlooked the scripts. so fix these things and you'll be ready for v1.02. btw nice new death graphics
Inventory...
this could use an example DMOD as well. but are elixers that restore a set amount of points really all that useful since Dink's lifemax changes so dramatically in most DMODs? maybe a percentage would be better (25% , 50% , 75% 100%)? also, maybe temporary stat boosting elixers could be put in this file? i know they've been done before, but it would be more convinient to have them in a dev file. again, haven't tested any of the scripts since i'm so lazy...
and i haven't messed with the new version of treasury, so that's all
the example DMOD doesn't work properly. also, he mispelled slimes in the readme, and worse mispelled my name (in the credits as well). rabidwolf9 <> rapidwolf i haven't tested the scripts to see if they actually work, but i assume so since BinaryCode overlooked the scripts. so fix these things and you'll be ready for v1.02. btw nice new death graphics
Inventory...
this could use an example DMOD as well. but are elixers that restore a set amount of points really all that useful since Dink's lifemax changes so dramatically in most DMODs? maybe a percentage would be better (25% , 50% , 75% 100%)? also, maybe temporary stat boosting elixers could be put in this file? i know they've been done before, but it would be more convinient to have them in a dev file. again, haven't tested any of the scripts since i'm so lazy...
and i haven't messed with the new version of treasury, so that's all