Reply to Re: Vision problem and stuff in the haddeluff
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You can but you need to make use of a script attached to a screen, like:
void main(void)
{
if (&var == 1) { &vision = 2; }
kill_this_task();
}
Now in your cutscene script, after the fade_down, set &var to 1 and reload the same screen. Now, it'll display vision 2 which has a different scene
void main(void)
{
if (&var == 1) { &vision = 2; }
kill_this_task();
}
Now in your cutscene script, after the fade_down, set &var to 1 and reload the same screen. Now, it'll display vision 2 which has a different scene
