Reply to Vision problem and stuff in the haddeluff
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void main( void )
{
if (&story == 2)
{
&vision = 1;
}
if (&story >= 3)
{
freeze(1);
&vision = 1;
say_stop("All that smoke made me sleepy, and I'm still getting more sleepy.", 1);
fade_down();
wait(10000);
force_vision(2);
fade_up();
say_stop("Oh man, I fainted.", 1);
unfreeze(1);
kill_this_task();
return;
}
}
In this script is the vision supposed to get forced while its fade down, but when it fades up again will the script only start over again lol