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November 1st 2002, 02:16 PM
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: I know this is really, really basic, but I am having trouble getting a sprite to talk.  I am using WinDinkEdit.  The sprite is a tree.  It has no brain.  I am using CEdit to write scripts.  Here is what I wrote:

: say("I am glad you are here, Dink", 1);

: I also tried:

: void say("I am glad you are here, Dink", 1);

: Using WDE, I attached this script (called test.c) to the tree.  However, it doesn't make the tree speak.  I know this is basic, but I need some help.  Also, how do I add graphics?  I want to add like a hole in the mountain side for Dink to crawl thru.  The hole is not inthe sprite inventory of WDE.  How do I get WDE to recognize the hole so I can add it?  Thanx!

why dont you write:

void talk(void)

{

say("I am glad you are here, Dink", 1);

}