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November 1st 2002, 02:03 PM
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Binirit
Peasant She/Her
 
: : : OMG!! I am impressed . 1400 modified graphics!! That is amazing! Can't wait. Keep us informed.

: : Colour wise, that is. But it still was a lot of work.

: Hey Bin did you find that replacing the colors of the dink graphics affected the dink pallete a lot

Yes, it does. Don't know why...

I had a lot of trouble with that when I was still trying to make dmods all the time before I left the community a few times.

So did I when releasing Item Icons Pack! It took me 2 updates to finally learn what Dink Palette acutally is. And still missed one dang icon. Think I'm going to make a patch for that.

Hehehe I opened up a few of my old projects that were in the midst of development. Lo and behold I had one there with the updated autumn tiles(I haven't released them) Which has autumn tile changes for almost all the tiles now. Also some various graphics like trees and bushes.

That should be very cool! And better the the ones that are now in the Autumn tiles. Those have all different colours, so you can't combine them. But bushes and such to go with them is a good idea.

Lol before I digress further; I had trouble with the pallete flickering a lot and then just changing everything brown, I.E. dinks green pants became brown etc.. A way I figured out how pauls pallete tricked worked btw Was just wondering.

What do you mean with Paul's Palette trick? To get all the icons right? What I did with Item Icons is: load a graphic of Dink in your graphics programme (I use PSP) and save that as Dink Palette. Then open the graphic you want to modify, choose colours, then load palette and then double click on your newly made Dink Palette. Then the colours will change sometimes - sometimes not.

Mostly the problem is that the colour will fade a bit, get a bit darker when loading Dink Palette. Then you can undo, and make the colour lighter.

Well, that's what I did anyway with all those graphics of Dry.

So when is the update on Autumn Tiles?