Reply to Re: BASE WALK
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The game uses the basewalk numbers to determine the sequences to use when a character/foe walks/fights/etc. For example, when a character has basewalk 350, when he walks to the bottomleft, his sequence is 351. When he walks south, his sequence is 352. You can use the numpad to see what number you need. So if you have graphics for a character, you'll need to place the graphics in sequences according to this system (so the graphics for walking left go in 354, up in 358).
Now, because you don't want to specify all 10 sequences for every character/foe, the game uses the basewalk (a multiple of 10, like 350) and it then calculates the sequence to use when the character/foe walks. If he decides to walk to the upper-right corner and his basewalk is 350, then the engine 'knows' to use sequence 359 (or, basewalk + 9).
Now, because you don't want to specify all 10 sequences for every character/foe, the game uses the basewalk (a multiple of 10, like 350) and it then calculates the sequence to use when the character/foe walks. If he decides to walk to the upper-right corner and his basewalk is 350, then the engine 'knows' to use sequence 359 (or, basewalk + 9).