Reply to Re: New Dev File: Video Tutorial: Bombrox
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Why? Maybe because the subject of the tutorial (how to bomb rocks in a cutscene, basically) is a bit too specialized?
No, not because it's too specialised, but because I am not interested in how to do that since I will probably never do it (if I even do any dmods that is, which at this rate seems unlikely).
As I hinted at earlier, this is foremost a test. I created it on bombing rocks because Erwin and some other people were creating overly-complicated solutions on the forums.
I was wondering if that discusion on bombs blowing up rocks was why you choose that topic.
If this seems like it'll be a good idea, I'll create general-purpose tutorials on (better) subjects like hardness, depth que, loading graphics into dink.ini, how to create an enemy script from scratch, how to create a non-player character, how to start a D-Mod, and more.
Now those seem more interesting to me.
No, not because it's too specialised, but because I am not interested in how to do that since I will probably never do it (if I even do any dmods that is, which at this rate seems unlikely).
As I hinted at earlier, this is foremost a test. I created it on bombing rocks because Erwin and some other people were creating overly-complicated solutions on the forums.
I was wondering if that discusion on bombs blowing up rocks was why you choose that topic.
If this seems like it'll be a good idea, I'll create general-purpose tutorials on (better) subjects like hardness, depth que, loading graphics into dink.ini, how to create an enemy script from scratch, how to create a non-player character, how to start a D-Mod, and more.
Now those seem more interesting to me.