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December 4th 2005, 12:20 PM
slayer.gif
RANKN67
Peasant He/Him
 
I did both things but didnt work, this is wat the script looks like now,

note- desided to show the script cus i wanted to know if i did the rite changes

void main( void )
{

void talk( void )
{

freeze(1);
choice_start();
"Hello"
"wat r u doin there"
(&story == 0) "can u let me go in?"
(&story == 1) "could u move too?"
"Leave"
choice_end();

if (&result == 1)
{

freeze(1);
say_stop("Hello.", 1);
wait(200);
say_stop("`#Hello.", &current_sprite);
unfreeze(1);
}

if (&result == 2)
{

freeze(1);
say_stop("wat r u doin tehre", 1);
wait(200);
say_stop("`#to keep people like u out.", &current_sprite);

unfreeze(1);
}

if (&result == 3)
{
if (&story == 0)
{

unfreeze(1);
say_stop("can u let me go by?", 1);
wait(200);
say_stop("`#no u have to say the magic word?", &current_sprite);
wait(200);
say_stop("I have no idea.",1);
wait(200);
say_stop("`#Perhaps you could say please?", &current_sprite);
wait(200);
say_stop("What woman?", 1);
wait(200);
say_stop("`#ur realy dum!!.", &current_sprite);
wait(200);
say_stop("Sure, why not. I could use a walk.", 1);
wait(200);
say_stop("`#arrrrrghhh fine u may pass becose of ur stupiddity.", &current_sprite);
move_stop(&current_sprite, 4, 85, 1);
move_stop(&current_sprite, 8, 45, 1);
say_stop("`#tehre u go.", &current_sprite);
wait(200);
say_stop("thanks!!", 1);
wait(200);
say_stop("`#<wat an idiot>.", &current_sprite);

}
}

unfreeze(1);
&story = 1;

if (&result == 4)
{
if (&story == 1)
{


say_stop("can u move too??", 1);
wait(200);
say_stop("`#sure", &current_sprite);
wait(200);


move_stop(&current_sprite, 4, 49, 1);

move_stop(&current_sprite, 8, 45, 1);

unfreeze(1);
}

}
}
}