Reply to another moving problem
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im having a problem with this script....
i want the guard to move but it doesnt the part where the problem is after: say_stop("`#arrrrrghhh fine u may pass becose of ur stupiddity.", ¤t_sprite);
PS- i know tkhat the diallogue is crappy
void main( void )
{
void talk( void )
{
freeze(1);
choice_start();
"Hello"
"wat r u doin there"
(&story == 0) "can u let me go in?"
(&story == 1) "could u move too?"
"Leave"
choice_end();
if (&result == 1)
{
freeze(1);
say_stop("Hello.", 1);
wait(200);
say_stop("`#Hello.", ¤t_sprite);
unfreeze(1);
}
if (&result == 2)
{
freeze(1);
say_stop("wat r u doin tehre", 1);
wait(200);
say_stop("`#to keep people like u out.", ¤t_sprite);
unfreeze(1);
}
if (&result == 3)
{
if (&story == 0)
{
unfreeze(1);
say_stop("can u let me go by?", 1);
wait(200);
say_stop("`#no u have to say the magic word?", ¤t_sprite);
wait(200);
say_stop("I have no idea.",1);
wait(200);
say_stop("`#Perhaps you could say please?", ¤t_sprite);
wait(200);
say_stop("What woman?", 1);
wait(200);
say_stop("`#ur realy dum!!.", ¤t_sprite);
wait(200);
say_stop("Sure, why not. I could use a walk.", 1);
wait(200);
say_stop("`#arrrrrghhh fine u may pass becose of ur stupiddity.", ¤t_sprite);
int &crap = sp(5);
move_stop(&crap, 4, 85, 1);
move_stop(&crap, 8, 45, 1);
say_stop("`#tehre u go.", ¤t_sprite);
wait(200);
say_stop("thanks!!", 1);
wait(200);
say_stop("`#<wat an idiot>.", ¤t_sprite);
}
}
unfreeze(1);
&story = 1;
if (&result == 3)
{
if (&story == 1)
{
say_stop("can u move too??", 1);
wait(200);
say_stop("`#sure", ¤t_sprite);
wait(200);
move_stop(¤t_sprite, 4, 49, 1);
move_stop(¤t_sprite, 8, 45, 1);
unfreeze(1);
}
}
}
}
i want the guard to move but it doesnt the part where the problem is after: say_stop("`#arrrrrghhh fine u may pass becose of ur stupiddity.", ¤t_sprite);
PS- i know tkhat the diallogue is crappy
void main( void )
{
void talk( void )
{
freeze(1);
choice_start();
"Hello"
"wat r u doin there"
(&story == 0) "can u let me go in?"
(&story == 1) "could u move too?"
"Leave"
choice_end();
if (&result == 1)
{
freeze(1);
say_stop("Hello.", 1);
wait(200);
say_stop("`#Hello.", ¤t_sprite);
unfreeze(1);
}
if (&result == 2)
{
freeze(1);
say_stop("wat r u doin tehre", 1);
wait(200);
say_stop("`#to keep people like u out.", ¤t_sprite);
unfreeze(1);
}
if (&result == 3)
{
if (&story == 0)
{
unfreeze(1);
say_stop("can u let me go by?", 1);
wait(200);
say_stop("`#no u have to say the magic word?", ¤t_sprite);
wait(200);
say_stop("I have no idea.",1);
wait(200);
say_stop("`#Perhaps you could say please?", ¤t_sprite);
wait(200);
say_stop("What woman?", 1);
wait(200);
say_stop("`#ur realy dum!!.", ¤t_sprite);
wait(200);
say_stop("Sure, why not. I could use a walk.", 1);
wait(200);
say_stop("`#arrrrrghhh fine u may pass becose of ur stupiddity.", ¤t_sprite);
int &crap = sp(5);
move_stop(&crap, 4, 85, 1);
move_stop(&crap, 8, 45, 1);
say_stop("`#tehre u go.", ¤t_sprite);
wait(200);
say_stop("thanks!!", 1);
wait(200);
say_stop("`#<wat an idiot>.", ¤t_sprite);
}
}
unfreeze(1);
&story = 1;
if (&result == 3)
{
if (&story == 1)
{
say_stop("can u move too??", 1);
wait(200);
say_stop("`#sure", ¤t_sprite);
wait(200);
move_stop(¤t_sprite, 4, 49, 1);
move_stop(¤t_sprite, 8, 45, 1);
unfreeze(1);
}
}
}
}