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Reply to Re: How do you make Dink do things

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December 2nd 2005, 07:25 PM
spike.gif
On a different tack, if the "fake dink" needed to die then the game would proceed. If you used the real dink then would this not prompt the reload/restart sequence?

Ya, but to let Dink die and continue the cutscene in dinfo.c is really easier/simpler. To decrease his life to 1 point and fake his death is propably the simpelest/fastest way.