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Reply to Re: Modding Madness: Secrets + Difficulty

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November 27th 2005, 04:37 AM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
Another thing would be add optional areas/battles that would be balanced for players that have accumulated high stats. That way, not finding stuff isn't really penalized and those who found the secrets are rewarded with being able to handle the optional areas.

This is an excellent solution, and upon further thought, it seems pretty similar to what Arik and I did with the Temple of the Ancients in Cloud Castle 2.

Any other suggestions, guys?