Reply to Re: Modding Madness: Secrets + Difficulty
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I always make my games easy enough that I can win them.Unfortunately that also makes them 'waltzable' for many better players.
I suppose you have to look at the games that got good reviews in that department and follow their example.Opinions of Beta-testers probably helps a lot too.
A player who doesn't find any secrets should have a hard time, as long as some of the secrets aren't too hard to figure out. I'd balance it somewhere in the middle. A player who finds them all should have an easier time, while the dumbass who doesn't find any should get what he deserves.
I agree with Striker on that.
I suppose you have to look at the games that got good reviews in that department and follow their example.Opinions of Beta-testers probably helps a lot too.
A player who doesn't find any secrets should have a hard time, as long as some of the secrets aren't too hard to figure out. I'd balance it somewhere in the middle. A player who finds them all should have an easier time, while the dumbass who doesn't find any should get what he deserves.
I agree with Striker on that.






