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Reply to Re: WinDinkEdit - doors, stairways, holes, cellars

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November 23rd 2005, 06:55 AM
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metatarasal
Bard He/Him Netherlands
I object 
For doors just change the touch sequence. In many cases this touch sequence is the same as the sequence from the sprite itself.

Holes are a bit more tricky. I'd suggest looking in the source of the original game. Look for the script s6-hole.