Reply to Re: WinDinkEdit - doors, stairways, holes, cellars
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For doors just change the touch sequence. In many cases this touch sequence is the same as the sequence from the sprite itself.
Holes are a bit more tricky. I'd suggest looking in the source of the original game. Look for the script s6-hole.
Holes are a bit more tricky. I'd suggest looking in the source of the original game. Look for the script s6-hole.