Reply to Re: Arghhhh.....!!!
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- You can remove the draw_status();
- Furthermore it could be a good idea to add a sp_touch_damage(¤t_sprite,0); after your else command. (This is probably causing the problem)
- Furthermore it could be a good idea to add a sp_touch_damage(¤t_sprite,0); after your else command. (This is probably causing the problem)