The Dink Network

Reply to Re: projectile script

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
November 12th 2005, 03:11 PM
slimeg.gif
metatarasal
Bard He/Him Netherlands
I object 
Yeah you're right, it doesn't do any damage. Some way or another I replaced hurt(&temp,&strength); with sp_hurt(&temp,&strength); which causes this problem.

And if you don't want it to spin when it hits something just add sp_seq(&current_sprite,0); in the script ninastar. (I haven't tested this though...)