Reply to Re: projectile script
If you don't have an account, just leave the password field blank.
Yeah you're right, it doesn't do any damage. Some way or another I replaced hurt(&temp,&strength); with sp_hurt(&temp,&strength); which causes this problem.
And if you don't want it to spin when it hits something just add sp_seq(¤t_sprite,0); in the script ninastar. (I haven't tested this though...)
And if you don't want it to spin when it hits something just add sp_seq(¤t_sprite,0); in the script ninastar. (I haven't tested this though...)