Reply to Re: How Do i Make D-mods???
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Well, DFArc(2) is the packaging program, you don't need it until the D-Mod's finished and ready for release.
To create a D-Mod, you'll need to make the map and you'll need to write the script that'll make the characters talk and such.
To create the map, you could use either DinkEdit (which comes with the game) or WinDinkEdit (which you can download here, it's a Windows version of DinkEdit). These programs can be used to create the map, like tiles, hardness and sprites.
You'll also need to learn a bit of DinkC, to let the character talks or to do cutscenes. For that, you'll need The DinkC Reference or the WinHelp version (it lists all the DinkC commands, really useful to see the possibilities - I saw redink1 was working on a document as well in Dink 1.08) . And I'd also recommend checking the Development section, specifically the Tutorials part for some tutorials to get you started, like how to set it up so you have an empty D-Mod (you could also use one of the Skeletons for that, they're in the File list; they're empty D-Mods so you can start right away).
And of course, you can ask here on the forums if you have any questions
To create a D-Mod, you'll need to make the map and you'll need to write the script that'll make the characters talk and such.
To create the map, you could use either DinkEdit (which comes with the game) or WinDinkEdit (which you can download here, it's a Windows version of DinkEdit). These programs can be used to create the map, like tiles, hardness and sprites.
You'll also need to learn a bit of DinkC, to let the character talks or to do cutscenes. For that, you'll need The DinkC Reference or the WinHelp version (it lists all the DinkC commands, really useful to see the possibilities - I saw redink1 was working on a document as well in Dink 1.08) . And I'd also recommend checking the Development section, specifically the Tutorials part for some tutorials to get you started, like how to set it up so you have an empty D-Mod (you could also use one of the Skeletons for that, they're in the File list; they're empty D-Mods so you can start right away).
And of course, you can ask here on the forums if you have any questions
