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October 26th 2005, 10:56 AM
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kikki
Peasant He/Him United Kingdom
This place has changed :) 
Ok, that's fine. But how would you declare the set_sound_survive command then. Would it be

playsound();
sound_set_survive(1);

(and that would set the above sound to survive?)

then you could use later, when you want to kill it

void kill_all_sounds(void)
{
}

Correct, or?