Reply to Re: Killing a Sound
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October 26th 2005, 10:50 AM

me


It is a command, but after testing it I noticed it didn't work for me either. Seth wrote about it:
void kill_all_sounds(void)
Kills all "survive" sounds, good if you don't want to keep track of the sound # forever. Does not effect regular sounds, so essentially it's a badly labeled procedure. I could probably have renamed it in the type it took me to explain this.
This means, (I think) that it kills only the sounds that have sound_set_survive() set to 1. That might explain why it didn't work for me...
So it's probably my fault that I mentioned this command in the first place...
void kill_all_sounds(void)
Kills all "survive" sounds, good if you don't want to keep track of the sound # forever. Does not effect regular sounds, so essentially it's a badly labeled procedure. I could probably have renamed it in the type it took me to explain this.
This means, (I think) that it kills only the sounds that have sound_set_survive() set to 1. That might explain why it didn't work for me...
So it's probably my fault that I mentioned this command in the first place...
