Reply to Re: Say Scripts
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The easiest way is to go to the editor, press "I" to check the sprite number of bs1-fbp and then use it to make the guy talk.
eg.
int &bs1-fbp = sp(13);
say("`%You can't go there Dink!", &bs1-fbp);
(13 is the sprite nuber of &bs1-fbp)
freeze(); and unfreeze(); are useless in your sript btw. (move(); automatically unfreezes Dink, and since you move Dink in the very beginning the freeze(); at the start won't do anything)
eg.
int &bs1-fbp = sp(13);
say("`%You can't go there Dink!", &bs1-fbp);
(13 is the sprite nuber of &bs1-fbp)
freeze(); and unfreeze(); are useless in your sript btw. (move(); automatically unfreezes Dink, and since you move Dink in the very beginning the freeze(); at the start won't do anything)